Short: icons, sprites, bobs Editor anno 1990 Author: Upright! Uploader: aminet aminet net Type: gfx/edit Version: 1.1 Architecture: m68k-amigaos This program is great, but it can get better. Possible improvements I have in mind are ability of entering text, improved palette (copy colors, make shades), and yet more objects, like some format AMOS can understand. I know AMOS has a sprite editor, but it is comparatively small, and how can one design a Huge end of level guardian?. Finally some modes for assembly lan- guage source files. The numbers themselves are the same as for C, but they need some format manipulation, so assemblers will understand them. Please let me know your opinions, bug reports, and praises. I don't ask for money, just the fame. I want to have people drinking in my name. Using Huge properly will improve the looks of the new programs to come, designing beautiful gadgets, as these in Huge. No wonder that they were made with the program itself. Make life beautiful. UPRIGHT! 5 Gregoriou E St., GR 54 248 THESSALONIKI GREECE Tuesday 27 November 1990 Version 1.1 This version comes to fix some bugs I found while pushing the program into extereme situations. Loader had a couple of bugs, and the routine that saves images. Have you already perceived them? If not you never will. New features appear in this version. The current color, either simple or mixed, appears next to the color selection gadgets. The palette window opens in the gadget screen, as I always wanted it to. Now it's appearence matches the rest of the program. In order to alter a color, you select it from the draw screen, as in normal drawing. Some fancy palette operations are included as well. Swap, Copy and Shade, do what they promise, between the color that was already selected when they were activated and the next color that will be selected. If you change your mind, you can select the operation again thus deactivating it,or select a different operation. WBench, User and Reset, give an easy way of selecting standard palettes, the standard workbench, the user preferences and Huge's standard palette accordingly. You may have noticed that the workbench colors selection has moved from the screen mode window to palette window, where it should be in the first place.