Short: Waystation by Stephen Granade (TADS) Author: Stephen Granade Uploader: Bill Hoggett (mas supplies easynet co uk) Type: game/text Version: 1.1 Requires: The TADS Run-Time module v2.2+ Architecture: generic Waystation --======-- Waystation is a piece of interactive fiction (aka a text adventure) written using TADS. Waystation is a TADS .gam file. Bad news: this means you need a copy of the TADS runtime code, which can be found via anonymous ftp at ftp.gmd.de in the directory if-archive/programming/tads. Good news: this also means that you can play Waystation on any platform for which TADS has been ported. You'll need TADS v2.2 or later. If you have played text adventures before, you shouldn't have any problems with Waystation. It will understand commands like: look go west (can be abbreviated as "w") open drawer unlock door with key open it (would refer to the door above) pour liquid on umbrella type "foo" on keyboard One note, to save you some angst and frustration. There are several keypads in the Waystation universe. To type a number on them, you HAVE to surround the number in quotation marks. If you don't, you won't get the results you're after. For example: type "3" on keypad Some shorthand commands that might be useful are: x - examine l - look i - inventory (list everything you are carrying) g - again (redo last command) z - wait (do nothing for one minute) n, w, s, e, nw, sw, se, ne, u, d - move in different directions You can use multiple objects if you separate them with commas: examine dragon, robot and black box You can use the words "all" and "both" to refer to multiple objects. You can also use the word "it" to refer to the last noun you referenced: get box and open it If you need more instructions on how to play adventure games, please read the file 'way.doc'. About Waystation ---==========--- Waystation is freeware. Copy it, distribute it, whatever you like, as long as you don't modify it or remove 1) my name or 2) the TADS acknowledgement line. However, for $10 US, I'll send you a disk with the latest version of Waystation on it (including built-in hints) and the source code. (Please note that neither of these latter two things is freeware/shareware.) The money is to cover postage, plus a little to help me defray the cost of TADS and the time I spent writing Waystation. I'm an interactive-fiction buff, and I'd love to hear from others who feel the same way about IF. Please drop me a line telling me how you liked the game, or what you thought needed improvement. If you need a hint, try asking around on the Usenet group rec.games.int-fiction. The gang there is usually willing to give help. The easiest way to reach me is on the Internet. My address is sgranade@phy.duke.edu I'd also appreciate snail mail. My address is Stephen Granade 1615 #1 Forest Rd. Durham, NC 27705 USA Hope you enjoy the game! Stephen 20 Dec 1995 Betatesters --=======-- Here's where I thank all the people who helped me iron out many of the bugs which plagued early beta versions of Waystation: Paul Gilbert, Anders Haavie, Ville Lavonius, Stephen Tjasink, Drew Vogel. And very special thanks go to Michael Kinyon, first to complete Waystation and finder of many MANY bugs, and Michael Self, who put up with me bouncing ideas off him at a rapid rate. To all these guys and many more besides, I owe a great debt of gratitude.