Short: a Heroes of Might and Magic II remake Author: Andrey Afletdinov, Vasya Makarov, Peter Lemenkov, Josh Matthews, AOS3 port by Arti Uploader: arturjarosik gmail com Type: game/role Version: SVNr1117 Replaces: game/role/fheroes2.lha Architecture: m68k-amigaos >= 3.0.0 FREE HEROES 2 [AOS3] A FREE HEROES OF MIGHT AND MAGIC II ENGINE REMAKE - --- -------------------------------------------------------------------- -- - AUTHORS Andrey Afletdinov - general support Vasya Makarov - battle support Peter Lemenkov - minor updates and fixes Josh Matthews - battle AI, assorted updates and fixes Free Heroes2 Engine is a pre-alpha version, many features are missing still. The game is progressing in a steady pace though, so I thought it was worthy of a release. I will keep maintaining the AmigaOS 3.x version and release regular updates. The game requires the original Heroes of Might and Magic II game data. So copy Heroes_2_CD:data/HEROES2.AGG into Free_Heroes_2/data and Heroes_2_CD:maps/#?.mp2 into Free_Heroes_2/maps/. Hot keys: F4 - switch to fullscreen PrintScreen - create screenshot Loading is not yet implemented, and the battle system is WIP. ************************************************************************************** * * * * IMPORTANT: TO GET THE MIDI SOUND TO WORK, DOWNLOAD AND COPY * * TIMIDITY PATCHES TO SYS:UTILITIES, PUT 'ASSIGN TIMIDITY: * * SYS:UTILITIES/TIMIDITY/PATCH' TO USER-STARTUP. * * DOWNLOAD THE TIMIDITY PATCHES HERE: * * * * * http://aminet.net/mus/midi/AmiTiMiDiTy.lha * * * * * Game playable on Amithlon/UAE. Not tested on real amiga, probably 060 is required. * * * * ************************************************************************************** Finally, a lot work was required to make this release. I had to fix SDL_Mixer to support midi, and I had to fix the GUS soundfont. So, I hope you think it is worth it, or will be worth it once the game is more mature. Have Fun! / Arti Here's a list of the updates that are of interest to players of the game since the last Amiga release: Loading and Saving implemented. Add special abilities for genies and ghosts. Make keep and towers actually deal damage. Make ranged units deal half damage through castle walls. Rename Lord Vampires. Add proper damage values for keep and towers in castle battles. Make status messages last longer in battle so they're actually readable. More specific messages for certain numbers of joining troops. allow change filename for save dialog fix manual set secondary skill fix level up primary skill for heroes fix disable buttons for load/save dialog, remove darken from buttons code Fix various capilization and pluralization problems. add autosave options, and save/load dialog Fix diplomacy checks. Nothing special happens unless force ratio is >= 2, then the 20% chance happens. add key delete Fix morale and luck indicators always giving neutral descriptions. Add support for diplomacy skill and monsters looking for glory. Still missing calculation to decide how much gold monsters are looking for. Fix various instances of monsters names always being capitalized. add rating to ScenarioInfo, add GameInfoDialog, add few hot keys (dig, game info, puzzle dialog) Add music shots to proper map locations, only playing normal SFX is no music is present. Fix enemy corpses resurrecting with 65000 units in battle. Add support for necromancy and eagle eye, proper UI text still missing. Make heroes receive correct experience for damage dealt in battle. Fix various potential problems with battle summary screen and non-local players attacking a human, fix incomes for first day save screenshot path to files/save Tighten up retaliation logic. It is impossible to retaliate against a ranged attack. Show morale and luck strings instead of numbers on hero status dialog in battle. Darken disabled hero status buttons in battle. Fix monster upgrade button being pressable when not displayed. Fix races not being selectable for scenario when restarting a game. update network engine Play battle victor/defeat music during battle summary.