Short: Tile Editor for NetHack v3.2.0 (bugfix) Author: Adam@beachyhd.demon.co.uk (Adam Dawes) Uploader: Adam beachyhd demon co uk (Adam Dawes) Type: game/role Architecture: m68k-amigaos For some time now, I have been playing what I firmly believe to be one of the best, if not *the* best game ever written: NetHack. Recently, a new version of NetHack was released, v3.2.0. Amongst many other enhancements, perhaps the most striking was that the game now had a fully graphical interface. Whilst the textual interface had its merits (forcing the player to use his or her imagination, for one), the "tiled" version really did make NetHack seem almost another game. However, there were a few things I wanted to change about the graphics. For a start, the walls seemed a little boring. Some of the monsters looked a little odd, or were the wrong colours. So I decided to write a tile editor. In actual fact, it's possible to change the tiles that are used by editing and recompiling one of the NetHack sourcecode files. However, in order to do this, you need to edit the graphics as text files, and it's very difficult to know which colour goes where, and what your tile will look like when it's finished. The NetHack Tile Editor allows you to draw your tiles directly on the screen, just like in any art package. A preview graphic will be displayed at the bottom of the screen so that you can see how your tile will look in the game. When you're finished, just save the tiles and they are immediately changed. Now you can have your own personalised copy of NetHack! This version fixes a small bug in v1.0 and v1.01 that could cause occasional crashes to occur. TileEditor v1.02 should be completely stable. Full documentation is included within the archive.