Short: PPC Compile of Crystal Demo Author: Jorrit.Tyberghein@uz.kuleuven.ac.be, MagicSN@Birdland.es.bawue.de (Porter) Uploader: MagicSN Birdland es bawue de Type: game/misc Architecture: ppc-warpup This is a PPC Compile of the Crystal Demo. It needs rtgmaster.library V34 at least, and WarpUP V7 at least, V14 recommended. There is a 160x100, a 320x100, a 320x200 and a 640x400 Version inside. CrystalSpace is a 3D Engine of Jorrit.Tyberghein@uz.kuleuven.ac.be This version also supports AGA (there was an earlier version on the net, that did not run on AGA). Options: -mmu MMU Hack, no idea if it speeds up, i guess it will more likely slow down -fps fps counter, displays a bit slower than real fps, if you don't use this option, you get the real fps after quit -thetimer Use the PPC timer instead of C function time(), no idea if it speeds up. You have to set the Busclock by -bus This is just a small put-together of sources i did *ages* ago, CrystalPPC was probably nearly my first PPC project. It is quite a slow engine, even on the PPC, if you want fast stuff, download ZhaDoom !!! But it is also a very nice looking engine. It is based on Crystal V0.05. V0.09 exists, but was not yet ported to the Amiga, anyways, if 68k or PPC. The most important changes to the version on Jyrki Saarinen's Homepage are: - Now three different resolutions are supported - Now also works on AGA :) - Now also works from the Workbench Screen No optimization (asides from that -mmu and -thetimer stuff, which probably does not speedup anyways) done. Steffen Haeuser