Short: Spaceship vs Asteroids Game (+ source) Author: nefitzlo2{at}gmx.de (Marten W. aka goldmomo) Uploader: nefitzlo2 gmx de (Marten W. aka goldmomo) Type: game/actio Version: 1.0 Architecture: m68k-amigaos Distribution: Aminet After 20 years storage of my Amiga 500. I switched it on and enthusiasm comes back. For this anniversary, I wrote a small game to warm up (more of a fast Joystick test). This archive includes assembled game, used/created gfx/sfx and source code. Game is runnable from CLI/WB and could copied to a bootable floppy disk. Minimal requirements: Amiga 500 (memory expansion or accelerator is not needed) or other OCS/ECS system with min. 512k CHIP RAM Recommendation: able to display PAL@50Hz or NTSC@50Hz (fixed 60Hz VBL systems will not work) Control: Joystick/Keyboard (cursor & space) GFX by Arboris, MOD unknown Used code parts: Protracker Playroutine -> written by Frank Wille Used SW Tools (Amiga): PPaint -> GFX edit PicCon -> GFX convert OctaMed Soundstudio -> MOD/SFX edit/convert MuForce -> avoid/find illegal memory access PhxAss/Lnk -> assembler and linker (also tested with vasm/vlink) DBug -> O.M.A.'s great debugger Annotate -> Editor DOpus -> you need it Used SW Tools (Win): WinUAE -> best Amiga emulator Notepad++ > Editor Used HW: Amiga 500 with 512k trapdoor expansion ACA500+ PC to run WinUAE and Notepad++