Short: Data/Sprite/ANSI/Palette/Image/Mask source generator Author: Stefano Reksten (GUNDAM) of 3AM Uploader: rekststef unisi it Type: dev/src Architecture: m68k-amigaos Long: This program is written to allow the user to transform any picture file (providing that you use 3.0+ and have the appropriate datatypes installed, otherwise just IFF ILBM files, sorry... ;-) in C (or Assembler) source code for Image structures along with their data, or in sprite data (for 16, 32 and 64 bit wide AGA sprites!) or in ANSI escape sequences to draw a picture by simply typing the file to your CLI window. It is also possible to save the picture's palette in a wide range of tables like those used for the LoadRGB4/LoadRGB32/SetRB4/SetRGB32, or even create an ECS copperlist, or an AGA one. The program is also capable of creating a mask of the picture (for blitter use) and to select or deselect one or more bitplanes, and much more. You can save in C, in Assembler or in Raw data everything you want to, just in three global files or each picture in his "source" files. If you prefer to save Raw data in one global file, the program will give you the possibi- ty to write to disk the offsets from the beginning of that source file. Data compression is supported via two internal compressors, PowerPacker and XPK.