Short: Cross-platform 3D audio API Author: AmigaOS4.x port by Salass00 and Spot / Up Rough Uploader: Fredrik Wikstrom Type: dev/lib Version: 1.7.411 Architecture: ppc-amigaos http://connect.creativelabs.com/openal/default.aspx Installation: Copy SDK/#? all SDK: Copy SDK/Local/newlib/lib/libopenal.so SYS:SObjs/ Info: OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where the sources are heard -- rendering is done from the perspective of the Listener. Changes: (10-Apr-2009) - Fixed shared object (should work now)